Fortnite Numbing?

Fortnite Numbing?

 

My console game that I have been completing my game logs on is Fortnite.  The aspect of the game that I wanted was the violent component to the game and portraying the “survival of the fittest” narrative.  There is a lot of research completed on the connection between violent video games and the moral judgement of the player. The argument is that the more violent video games one plays, the more loosely that players morals would be.  Behavioral psychologist Albert Bandura studied this phenomenon and discovered that if a video game incorporates one of his eight factors that lead to disengagement of one’s morals. Albert Bandura’s eight factors are; moral justification, euphemistic labeling, advantageous comparison, attribution of blame, displacement of responsibility, diffusion of responsibility, distortion of consequences, and dehumanization.  Fortnite  is unique, in my opinion, because, although it does encompass some of these factors, I feel like it does not fall under the same criteria as other violent video games.  Fortnite is a more cartoony version of a “survival of the fittest” which, in my mind, makes it more okay to demonstrate violence, especially killing, than a game that is more realistic.  The reasoning behind this thought is because the dying sequences between Fortnite and say Call of Duty, a realistic game.  The amount of blood and gore is where the disengagement is present, in my opinion, because of the realistic graphics.  In the new Call of Duty, you can watch the dying soldier struggle, creating a very disturbing scene.  In Fortnite however, when one of the avatars dies, their body gets teleported out like the avatar was being controlled by someone in a simulation.  This dying sequence is why I consider the violent component of the game to be less serious and potentially traumatizing than a realistic game like Call of Duty.

(Death scene in Fortnite)